iOS 5 is a major release for iPhone and iPad programmers. One of the major modification is the addition of ARC (automated reference counting) that involve removing the need to manually manage memory from your code. Using ARC will increase your productivity but will also require a change in the way you think about your code. Another addition is the GLKit framework that is meant to simplify the use of OpenGL ES 2 in your programs.
These new features of iOS5 will broke in subtle ways almost all iOS books published prior to the end of 2011. iOS 5 By Tutorials by R. Wenderlich, S. Baranski, J. Gundersen, M. Hollemans, F. L. Marsetti, C. Rocchi, M. Todorov is a must read for everyone interested in coding for iOS5 and up.
This are some of the chapters of the book that I find particularly interesting: Beginning ARC, Beginning OpenGL ES 2.0 with GLKit, Intermediate OpenGL ES 2.0 with GLKit, Beginning iCloud etc … Other topics from the book: Storyboards, including Twitter in your programs, turn based gaming, Game Center API.
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